The computer is simply a tool, one that offers artists new
resources and opportunities for reaching the public; it is
human creativity that makes art. Still, one can only
imagine how the critics would have responded to the idea
that something as playful, unpretentious and widely
popular as a computer game might be considered art.
Art is a great format to examine the way the world is changing. Digital art and internet art are now driving forces within culture that weren’t there not too long back. My interest in digital art and internet art stems from my interest in looking forward at what can be created next. An ezine is the perfect format for this. It’s easy to access with a single link, meaning that anyone with basic computer knowledge is able to view it. It’s also downloadable, this means people are able to view it from multiple platforms including laptops, tablets and smart phones. Due to the availability it’s easy for the work to get to many different audiences. This ease of access also means it’s incredible easy to share the media between different social media platforms, an option that most brands advertise today.
Due to this, I have decided to create social media platforms for the zine.
Facebook for larger updates, such as teasers for the new volumes and links to the zine. Facebook is great due to the number of people using it.
Instagram is for posting pictures. A downside is that you can’t reblog, repost or share. Another downside is that you can’t post links. Two positives however are the ability to use hashtags and the community of artists that use it. #WeMustRemain
Tumblr is a good media platform for artists. You can like, repost and share links. The thumbnails are also good previews. It’s also very easy to navigate, even with very little internet knowledge.
Finally, twitter is used to post shorter updates and to interact with people. It’s great for the amount of people using it and the use of hashtags.
I have also decided to upload PDF versions onto Dropbox so they can be easily downloaded and I can share the link with people as well as being able to post direct links onto the social media
During the field project we have been looking at various ways in which internet and reality can be augmented with one another in order to create physical pieces of art work. The work that has interested me the most is Aurasma. Aurasma is used to create multiple internet dimensions to pieces of art work. The reason this excited me so much is my love of using video and still image in my work. I have dabbled in both subject for years but have only now learnt how to combine the two. With Aurasma you can scan a still image and have it relate back to another artifact on a computer. This is perfect for the way in which I want to combine my love of scanography and video. It means I can work with video distortion on a video as well as being able to add sound elements within video.
Aurasma works via scanning an image, known as a trigger image. Once scanned, it loads an ‘overlay’ which can be a website, a video, an image or even a sound. This simple bit of software is portable and easy to download which makes it perfect for a gallery atmosphere. It also works perfectly within the field of fine art as nothing needs to be physically done to the trigger image to alter it, as it is all done via software. This would be very helpful as in the past I have had to use things such as QR codes, which can look very jarring. This way I would be adding to the piece visually.
Here are some interesting art pieces that combine internet and reality:
Caleb Larson – ‘A Tool to Deceive and Slaughter’
This piece is a seemingly innocuous black box that continuously sells itself on ebay
Hollington and Kyprianou – ‘Aristotle’s Office’
Each piece in the room is wired up and decides which activities to do next.
David Bowen – ‘Tele-present Water’
Documents the movements of a buoy lost at sea.